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Create a status effect

This Unity module allows you to easily implement and manage status effects (such as poison, burn, slow, stun, etc.) for any use in your project.

The system is designed to be modular and extensible. Each status effect is handled as a separate scriptable object that can be applied to a character or enemie, and updated over time (applied for x turn for exemple).

Create Effect Status in Unity

For creating an effect status, you can make a right clic.

Configure Scriptable Object

Once created, you can change any option displayed on selected subjects.

PROPERTY TYPE DEFAULT DESCRIPTION
name string Paris Define name of this status effect
name string Paris Define name of this status effect