Create a status effect
This Unity module allows you to easily implement and manage status effects (such as poison, burn, slow, stun, etc.) for any use in your project.
The system is designed to be modular and extensible. Each status effect is handled as a separate scriptable object that can be applied to a character or enemie, and updated over time (applied for x turn for exemple).
Create Effect Status in Unity
For creating an effect status, you can make a right clic.
Configure Scriptable Object
Once created, you can change any option displayed on selected subjects.
| PROPERTY | TYPE | DEFAULT | DESCRIPTION |
|---|---|---|---|
| name | string | Paris | Define name of this status effect |
| name | string | Paris | Define name of this status effect |