Jera Manager configuration
For initialising JERA in your project, you need to import the prefab named jera_game_manager or create yours by adding the jera_manager script.
This GameObject is not destroyed on scene change to keep the system working in evry situation.
Inside this GameObject, you can change the configuration.
| PROPERTY | TYPE | DEFAULT | DESCRIPTION |
|---|---|---|---|
| Turn type | Enum | advanced | Define the behavior for each turn (dynamic use of speed, or a static one) |
| Team | List |
empy | Define the default team |
Properties
Here you can view all properties and al the configuration available.
Turn type
enum(simple, advanced)
Turn type change how the turn play order is calculated.
-
Simple: With simple mode, order is calculated on battle start. All characters and enemies speed value is used once for calculate the play order. After that, the order cannot be changed.
-
Advanced: With advanced mode, turn order is calculated at each turn start. This mode can take all speed modifier applied on entities.
Team
List<CharacterSO>
List of the default active team member.